Test your different UV Unwrapping schemes in the Paint Room before you decide to export. Every time you start 3D-Coat, everything is ready. Customize your Brush Alpha Panel with a complete arsenal of your favorite brushes and brush settings. Use Viewer reference images for better orientation and any Paint Well image for color duplication and reference. Export any texture map in exactly the format you need, with or without alpha channels, and with just the right amount of cushioning of your UV maps. Whenever higher precision is required, you can use the different modes of the Hub Mode panel. Use all the power of your tablet and stylus to create the precise textures and effects you need for your models. Painting with the help of templates, stripes of repeating patterns, Smart materials consists of separate depth, color, gloss and metallization textures that only work when activated by the corresponding buttons in the surface. Intuitive brush controls can be changed on-the-fly with the mouse. Create seamless textures of organic characters, mechanical objects, or landscape elements – all qith a familar brush-based interface. All tools should be familiar if you are familiar with Photoshop tools. Color layers can also be exported as other different maps, including Vertex Weight Maps, Emissive/Luminosity Maps and more. With Paint Room, you can create multiple types of textures simultaneously – Diffuse/Albedo Color, Glossiness and Depth (which can be exported as Bump, Displacement or Normal Maps). Like a 3D version of photoshop, 3D Coat`s Paint Room makes creating detailed textures for your models extremely fast and entertaining.
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